> Have you had a look at Pixi?

Yes, but that was some time ago. I used it for a small project.

My goals for this project are absolutely not to create something like 
pixijs, although I wouldn't be against it turning into something like this 
over time.
Right now the goal is much simpler:
Enable users to create a simple 2d game based on webgl without knowing 
about webgl and glsl. At the same time allow advanced user to use glsl when 
they need to.

> (..) resource loader

Yes, I thought about this. However I think it should be a separate library 
that you can use if you so choose.
That's also the reason why I chose Game.* as a namespace. E.g. you could 
create a small resource manager that lives under Game.Resources.

@John Mayer, I'd be very interested about your feedback as the author of 
the webgl library, when you find the time.








On Monday, 19 September 2016 23:35:12 UTC+2, John Mayer wrote:
>
> This looks nice. I'm in a code slump with my project but I'll give it a 
> try when I pick it back up. 
>
> On Sep 19, 2016 1:51 PM, "Zinggi" <schrot...@gmail.com <javascript:>> 
> wrote:
>
>> Hey community!
>>
>> I've created a library for 2d rendering for games.
>> It's an abstraction on top of WebGL, so that a user doesn't have to know 
>> GLSL to render sprites.
>> I'd like to get some feedback on things I might be missing and on the API 
>> in general.
>>
>> I'm especially interested if you're currently working on a game, could 
>> you see yourself switching to this library?
>> If not, what features would you need?
>>
>> Here is the link <https://github.com/Zinggi/elm-2d-game>.
>>
>> Thanks for your time!
>>
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