Yes, I agree with Rex. The DOM is write-only by design. Going forward, I
don't expect there ever to be a generic way to read the DOM... if specific
problems come up that absolutely require it, they will be solved by
specific APIs, such as in elm-lang/window and elm-lang/dom.

On Thu, Dec 22, 2016 at 5:57 AM, Rex van der Spuy <[email protected]>
wrote:

>
>  Currently the solution seems to be 1) compute the bounding box manually
>> inside the update function whenever the selection <g> is modified, 2) keep
>> the bounding box data in the model and 3) use the bounding box from the
>> model when the update function performs other operations on the model (e.g.
>> detect if a click is inside).
>>
>
> That's how us game developers do it: all the geometry and position data is
> in the model. That data is then used to blindly draw the shapes in the
> view.
>
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