Martin are there any pros/cons to using extensible records for the game 
entities? i.e closer conceptually to an OOP model where an entity might 
inherit Collision/Physics properties from a common base class?

Andrew


>>

-- 
You received this message because you are subscribed to the Google Groups "Elm 
Discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to