Hi,

I've updated elm-shadertoy to work with Elm 0.18. This is a really fun project
and a great way to learn about writing 3D shaders. If you've ever wanted to
play with that side of WebGL please check it out!

https://github.com/kfish/elm-shadertoy

>From the original announce (30 May 2014!):

It is basically a framework for using shaders from shadertoy.com on
webgl surfaces in elm. It replicates some of the inputs that shadertoy
would provide, using elm signals, and adds an elm_FragCoord vector.

Live demo is at: https://kfish.github.io/elm-shadertoy/

This shows some cubes with plasma, flame effects, a voronoi demo and a
raymarching terrain as surface textures. You could imagine the
raymarching scene as the texture on a window in your game world or
something :)

I'd love some help in implementing the "NOT (YET) supported" things
listed on that page, each of which already has an issue set up. In
particular, #3 (adding an input with the current date and clock time)
should be an easy way to get started.

have fun!

Conrad.

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