Hi, I've updated elm-shadertoy to work with Elm 0.18. This is a really fun project and a great way to learn about writing 3D shaders. If you've ever wanted to play with that side of WebGL please check it out!
https://github.com/kfish/elm-shadertoy >From the original announce (30 May 2014!): It is basically a framework for using shaders from shadertoy.com on webgl surfaces in elm. It replicates some of the inputs that shadertoy would provide, using elm signals, and adds an elm_FragCoord vector. Live demo is at: https://kfish.github.io/elm-shadertoy/ This shows some cubes with plasma, flame effects, a voronoi demo and a raymarching terrain as surface textures. You could imagine the raymarching scene as the texture on a window in your game world or something :) I'd love some help in implementing the "NOT (YET) supported" things listed on that page, each of which already has an issue set up. In particular, #3 (adding an input with the current date and clock time) should be an easy way to get started. have fun! Conrad. -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
