Index: emacs/src/macmenu.c diff -c emacs/src/macmenu.c:1.24 emacs/src/macmenu.c:1.25 *** emacs/src/macmenu.c:1.24 Fri May 13 08:43:00 2005 --- emacs/src/macmenu.c Tue May 24 08:42:23 2005 *************** *** 838,846 **** An ITEM may also be just a string--that makes a nonselectable item. An ITEM may also be nil--that means to put all preceding items on the left of the dialog box and all following items on the right. ! \(By default, approximately half appear on each side.) */) ! (position, contents) ! Lisp_Object position, contents; { FRAME_PTR f = NULL; Lisp_Object window; --- 838,849 ---- An ITEM may also be just a string--that makes a nonselectable item. An ITEM may also be nil--that means to put all preceding items on the left of the dialog box and all following items on the right. ! \(By default, approximately half appear on each side.) ! ! If HEADER is non-nil, the frame title for the box is "Information", ! otherwise it is "Question". */) ! (position, contents, header) ! Lisp_Object position, contents, header; { FRAME_PTR f = NULL; Lisp_Object window; *************** *** 927,933 **** /* Display them in a dialog box. */ BLOCK_INPUT; ! selection = mac_dialog_show (f, 0, title, &error_name); UNBLOCK_INPUT; discard_menu_items (); --- 930,936 ---- /* Display them in a dialog box. */ BLOCK_INPUT; ! selection = mac_dialog_show (f, 0, title, header, &error_name); UNBLOCK_INPUT; discard_menu_items (); *************** *** 2046,2055 **** "button6", "button7", "button8", "button9", "button10" }; static Lisp_Object ! mac_dialog_show (f, keymaps, title, error) FRAME_PTR f; int keymaps; ! Lisp_Object title; char **error; { int i, nb_buttons=0; --- 2049,2058 ---- "button6", "button7", "button8", "button9", "button10" }; static Lisp_Object ! mac_dialog_show (f, keymaps, title, header, error) FRAME_PTR f; int keymaps; ! Lisp_Object title, header; char **error; { int i, nb_buttons=0; *************** *** 2152,2162 **** wv->name = dialog_name; wv->help = Qnil; /* Dialog boxes use a really stupid name encoding which specifies how many buttons to use ! and how many buttons are on the right. ! The Q means something also. */ ! dialog_name[0] = 'Q'; dialog_name[1] = '0' + nb_buttons; dialog_name[2] = 'B'; dialog_name[3] = 'R'; --- 2155,2171 ---- wv->name = dialog_name; wv->help = Qnil; + /* Frame title: 'Q' = Question, 'I' = Information. + Can also have 'E' = Error if, one day, we want + a popup for errors. */ + if (NILP(header)) + dialog_name[0] = 'Q'; + else + dialog_name[0] = 'I'; + /* Dialog boxes use a really stupid name encoding which specifies how many buttons to use ! and how many buttons are on the right. */ dialog_name[1] = '0' + nb_buttons; dialog_name[2] = 'B'; dialog_name[3] = 'R';
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