branch: master commit cd2e1f69b64ecd2dd172be342ba14334bee72492 Author: Stefan Monnier <monn...@iro.umontreal.ca> Commit: Stefan Monnier <monn...@iro.umontreal.ca>
* landmark/landmark.el (Commentary): Mention algorithm's origin --- packages/landmark/landmark.el | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/packages/landmark/landmark.el b/packages/landmark/landmark.el index 9b48901..b1ffd8a 100644 --- a/packages/landmark/landmark.el +++ b/packages/landmark/landmark.el @@ -2,7 +2,7 @@ ;; Copyright (C) 1996-1997, 2000-2016 Free Software Foundation, Inc. -;; Author: Terrence Brannon (was: <bran...@rana.usc.edu>) +;; Author: Terrence Brannon <metap...@gmail.com> ;; Created: December 16, 1996 - first release to usenet ;; Keywords: games, neural network, adaptive search, chemotaxis ;; Maintainer: emacs-de...@gnu.org @@ -34,7 +34,7 @@ ;; the smell of the tree increases, then the weights in the robot's ;; brain are adjusted to encourage this odor-driven behavior in the ;; future. If the smell of the tree decreases, the robots weights are -;; adjusted to discourage a correct move. +;; adjusted to discourage that odor-driven behavior. ;; In laymen's terms, the search space is initially flat. The point ;; of training is to "turn up the edges of the search space" so that @@ -51,6 +51,13 @@ ;; a single move, one moves east,west and south, then both east and ;; west will be improved when they shouldn't +;; The source code was developed as part of a course on Brain Theory +;; and Neural Networks at the University of Southern California. The +;; original problem description and solution appeared in 1981 in the +;; paper "Landmark Learning: An Illustration of Associative +;; Search" authored by Andrew G. Barto and Richard S. Sutton and +;; published to Biological Cybernetics. + ;; Many thanks to Yuri Pryadkin <y...@rana.usc.edu> for this ;; concise problem description.