>I thought a previous thread said there was a problem running AppleScripts 
>from CE in Classic.

I'm aware of two problems with AppleScripts run from CE in classic.

1: If you create an applescript from scratch in OS X, it won't run from 
CE. To get around this, open an existing working CE applescript, save it 
under a new name, then delete the script and write in yours.

2: CE based Applescripts (and this may be more than just CE run ones) 
can't seem to fire certain "do shell script" commands. I didn't play with 
it enough to figure out exactly what it can and can not do, but some 
stuff fails (in particular, deleting of files). Again, this might not be 
a CE issue, but rather a Classic issue, or maybe neither and I just did 
something wrong.


There may be other things, but I don't know of anything preventing you 
from having CE run an applescript that dials the modem, checks your mail, 
then hangs up. Just be aware of the gotcha #1 and you'll probably be fine.

-chris
<http://www.mythtech.net>

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