Am 05.08.2009 um 22:21 schrieb Leslie Newell:

> Thinking of soft limits - how difficult would it be to implement
> soft-limits per tool?

that is a nice idea to start with und would help a lot already


I was actually thinking of generalizing the limits from cubes (tool  
must stay within x/y/z softlimit cube) to a 'blocks world', basically  
a list of 3d objects which could not only be displayed on the backplot  
but also tested for intersection on each trajectory. For instance, the  
chuck could be approximated as a cylinder object on the Z axis. A vise  
would be a cube sitting on the xy plane etc.

Some of these are static, like the chuck; some of them are moving or  
movable parts (tools, but also clamps). One could generalize tools as  
3d objects as well.

--

I admit I might be going overboard with generalization - I'm just  
floating an idea.

-Michael



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