dave wrote: >> > Maybe this is a gentle hint to stay with linear programs. KISS > has its advantages. > I do a lot of work with a few lines of C to write G code. > Yes it generates lots of lines but to my simple mind an easier way to > go. ;-) > Well, but, but, splutter..... I have all these nice little programs that write the G-code for particular things like slots and holes. And, I had 24 identical slots to cut in a panel. It seemed so LOGICAL to make this a subroutine and just position to a corner of each slot and turn the subroutine loose. This way, the coordinates were all clumped together, only given once, and I could visually inspect for typos. I could have edited the program to comment out the first couple 2-line pairs for the slots I didn't need to cut again, but it was easier to just re-run the whole program.
To make it a linear program, I would have had to run the slot generator program 24 times and type in the coordinates each time, then combine the output of these 24 program runs into one file, editing out the M02's. Manually typing in the coordinates that many times, I would have made a typo for sure. By editing it the way I did, it made it possible to check it carefully and also duplicate and edit the coords to reduce the chance of error. This part of the program would have expanded from about 60 lines to about 600 lines. So, what DOES the interpreter do when you give a run-from-line and that line is a G01 move, and the next line is a subroutine call? It appears to have skipped BOTH of these lines, which just seems bizarre. If it performed each G01 but skipped over the subroutine, that might make some little bit of sense. But, it appears to have even skipped the first G01 move, on the specified run-from line, which is hard to explain. Jon ------------------------------------------------------------------------------ _______________________________________________ Emc-developers mailing list Emc-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-developers