On Wed, 5 Jan 2011 06:10:04 -0500, Mark wrote:
> On Tue, Jan 4, 2011 at 6:56 PM, EBo <[email protected]> wrote:
>>
>>  What does it use?  If it only uses a 2D projection, then use the
>>  silhouette.
>
> Yes, that's what I'm trying to do with occ's hidden line removal. 
> However, I
> ran into problems with the data that opencascade gives me. I need a 
> closed
> loop of edges, and for any two ends that are coincident, the edges 
> need to
> share the same vertex in memory. They don't share vertex objects, 
> though the
> coordinates are the same. I tried to replace one of the vertexes with 
> the
> other, but haven't been able to make it work yet. I end up with an 
> invalid
> pointer, and haven't tracked the cause down yet.

 Well, seems we are on the same page.  Wish I could help, but I am in 
 the middle of things.  If you do not get it sorted out in a month, ping 
 me back.  It is likely going to be ~6 months before I can take anything 
 else on like trying to help debug a silhouette mesh reducer...

 You might want to file a bug report with opencascade.  There should be 
 a function already within it which properly collapses/optimizes the 
 mesh, but was not called when it did its hidden line removal.  That is 
 where I would start.

   EBo --

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