ok, this looks like it works now, I missed the rps/rpm scaling:

http://git.mah.priv.at/gitweb/emc2-dev.git/shortlog/refs/heads/sim-spindle

this probably needs a bit of polishing for multiple instances

-m

Am 05.01.2012 um 08:47 schrieb Michael Haberler:

> well, I go for usability, so I take 6% overhead and working over 1% and 
> broken any time.
> 
> Anyway let's give it a try with your approach:
> 
> the sim_spindle.comp didnt compile and needed a bit of polish
> I created a sim config to integrate it which 'runs' - speed rampup/rampdown 
> and at-speed work fine and G33.1 doesnt block anymore
> 
> the g33.1 and G84 cycles to funny things to spindle speed at the end of the 
> cycle, so this still needs work
> 
> - Michael
> 
> ps: cant push to my repo right now, so here as a patch:
> 
> 
> <0001-sim-try-sim_spindle-component.patch>
> 
> 
> Am 05.01.2012 um 03:19 schrieb Jeff Epler:
> 
>> IMO, it's a feature that the most basic sim configurations don't require
>> a base thread.
>> 
>> On my system (2.8GHz AMD), rtapi_app takes ~1% CPU before the change and
>> about 6% after.  Admittedly 6% isn't much, but it's worse than 1%.
>> 
>> Perhaps we should write a simulated spindle that can work without
>> requiring a base thread.
>> 
>> Here's a first stab at this.  I looked at some traces in halscope but
>> didn't try any simulated rigid tapping.
>> 
>> // ---------------------------------------------------------------------
>> component sim_spindle "Simulated spindle with index pulse";
>> 
>> pin in float velocity-cmd "Commanded speed, in revolutions per second";
>> pin out float position-fb "Feedback position, in revolutions";
>> pin io bit index-enable "Reset position-fb to 0 at the next full rotation";
>> 
>> license "GPL";
>> 
>> function _;
>> ;;
>> #include <rtapi_math.h>
>> 
>> 
>> FUNCTION(_) {
>>   double old_position = position;
>>   double new_position = position + speed * fperiod;
>> 
>>   if(index_enable && (floor(old_position) != floor(new_position))) {
>>       index_enable = false;
>>       if(speed < 0)
>>           new_position = new_position - ceil(new_position);
>>       else
>>           new_position = new_position - floor(new_position);
>>   }
>> 
>>   position = new_position;
>> }
>> // ---------------------------------------------------------------------
>> 
>> Jeff
>> 
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