> jeremy youngs wrote:
> ...
> > while this is not what you would like to do this is how all high end
> > commercial cam systems do it . programming in g2 g3 and g 17 , 18 , 19
> are
> > archaic and do not fit the conventional real world model of production
> > today .
> ...
>

This might be a stupid question, but why are g2/g3 considered archaic? I'm
asking only because I use biarc approximation (which outputs g2/g3
sequences) to render cubic bezier curves and I assumed this would result in
smoother curves than an approximation using tiny line segments (and
generally faster machine movement). Do modern machines just depend on G64
blending to get the smoothness and speed?
I wrote a g code plugin for Inkscape (because gcodetools wasn't working
properly for what I needed) which is why I'm interested in this topic.
I'm relatively new to all this.

thanks,
- Claude
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