On 4/14/2014 10:56 AM, John Kasunich wrote:
> 
> For PCs, floating point math is pretty much as fast as integer math.
> (Some operations are faster actually.)  I think the same applies to
> ARMs like BeagleBone.

On the ARM, basic floating point is fast (+-*/), and there is hardware
support for square-root.  Other functions are slow (ie: sin/cos) and all
floating-point is slower than integer math.

That said, the time spent doing floating point math in the motion and
trajectory planner is minimal, even on a BeagleBone.  The big CPU hog is
the interface.  :-/

-- 
Charles Steinkuehler
char...@steinkuehler.net

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