> > As I understand it NML use TCP/IP and then you probably to not send a new 
> > jog command until previous finished.
> 
> As far as I know the communications between real-time and user space 
> uses shared memory rather than sockets. I don't know if that has any 
> effect on how fast I can throw data at the trajectory planner or not.

I guess shared memory is a very fast mechanism. TCP has builtin resend 
mechanism and are relatively complex compared to just send periodically so this 
is most certainly the problem.

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