> > As I understand it NML use TCP/IP and then you probably to not send a new > > jog command until previous finished. > > As far as I know the communications between real-time and user space > uses shared memory rather than sockets. I don't know if that has any > effect on how fast I can throw data at the trajectory planner or not.
I guess shared memory is a very fast mechanism. TCP has builtin resend mechanism and are relatively complex compared to just send periodically so this is most certainly the problem. ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today. http://sdm.link/xeonphi _______________________________________________ Emc-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/emc-developers
