Hi, Im picking up this issue, because debian stretch was released, and it includes a up to date version of gtk3, which allows to create a opengl context. this example code works on stretch: https://stackoverflow.com/questions/42598360/no-glcontext-for-gtkglarea-in-gtk3-python there is already some work on gtk3: https://github.com/LinuxCNC/linuxcnc/compare/gladevcp_gtk3 merging this into master gives a few conflicts, and I cant get it to work. I would like to port gremlin to gtk3, but I need some place to start, like a minimalistic gui example that uses gtk3 and imports gremlin. Norbert mentioned that it would be no problem to port the widgets.
Rene > On 15. Feb 2016, at 20:02, Rene Hopf <reneh...@mac.com> wrote: > >> >> On 10 Feb 2016, at 06:22, Chris Morley <chrisinnana...@hotmail.com> wrote: >> >> >> >>> From: reneh...@mac.com >>> Date: Tue, 9 Feb 2016 23:59:03 +0100 >>> To: emc-developers@lists.sourceforge.net >>> Subject: [Emc-developers] Gladevcp_gtk3 Branche >>> >>> Hi, >>> Norbert asked me to look into porting gremlin to gtk3. He pointed out that >>> someone already started. Does anyone know what the status is? What already >>> works and what doesn't? Any issues in particular? >>> >>> Rene >>> >>> http://git.linuxcnc.org/gitweb?p=linuxcnc.git;a=shortlog;h=refs/heads/gladevcp_gtk3 >> >> The opengl libraries used in gremlin have not been ported to gtk3, so >> different >> ones need to be used. > > Yes, I did see that. gtkglext seems to be ported to gtk3, but is already > deprecated. https://github.com/tdz/gtkglext > the proposed method of creating is gtkglarea > https://developer.gnome.org/gtk3/stable/GtkGLArea.html > but that requires gtk3.16 which does not come with jessie, or wheezy. > the thing you found hacks directly into X, which is really not a way I would > like to go. > look at this line: > xlib = cdll.LoadLibrary('libX11.so') > I can’t believe there is no sane way of creating an OpenGL context in gtk. > >> >> The only workable example code I could find was in this : >> http://www.digitaloctave.com/tags/gtk3.htm >> >> I have my opengl experimental code on a laptop some where I could dig up. >> I didn't push the work because I was not sure if the licence was ok nor >> whether this code was the way to go. >> I'm also not an opengl coder, I just hack till things work. >> >> As for the rest of the widgets, They are mostly converted to work with gtk3. >> In fact the plan was for gladevcp to use either gtk2 or gtk3 depending on >> what >> was available. >> It still uses the GLADE-gtk2 editor - hopefully no issue to change that. >> I couldn't get Embedding to work in gtk3, at least in the way it was coded >> originally. >> Themeing doesn't work. >> >> Other then that, things are great.... >> >> Chris M >> >> >> ------------------------------------------------------------------------------ >> Site24x7 APM Insight: Get Deep Visibility into Application Performance >> APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month >> Monitor end-to-end web transactions and take corrective actions now >> Troubleshoot faster and improve end-user experience. Signup Now! >> http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140 >> _______________________________________________ >> Emc-developers mailing list >> Emc-developers@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/emc-developers ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Emc-developers mailing list Emc-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-developers