On 1 December 2010 17:59, Stephen Wille Padnos <[email protected]> wrote:
> And to add to the complications, you don't know where you'll get the > rising edge once the axis has tripped the limit switch. A custom comp could watch the axis.N.home-state pin. Assuming that the axis is set up for two-stage homing it could then set the index-enable bit for the encoder counter and homing could be done on an OR of home-switch state and index-enable (as index-enable will then go low once the index is seen). However, I think we are over-complicating this. If the p-port can't see the index then it can't see the encoder edges and this is all moot. -- atp "Torque wrenches are for the obedience of fools and the guidance of wise men" ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Emc-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/emc-users
