On 6/16/2011 1:27 AM, gene heskett wrote:
> On Thursday, June 16, 2011 12:56:34 AM Kent A. Reed did opine:
>
>    
>> Gentle persons.
>>
>> Recall that, on 6/3/2011 3:41 PM, Viesturs Lācis wrote:
>>      
>>> Hello, gentlemen!
>>>
>>> I would like to ask, if anyone can suggest me a way to generate a
>>> g-code for a single-time situation:
>>> The part consists of 3 pieces of tubes - 2 of them need to be welded
>>> to main piece.
>>> What I need is to get a g-code that describes the intersection lines
>>> of each 2 tube pieces.
>>> I have SolidEdge model, IGES, STEP and STL models for the whole part.
>>>
>>> Does anyone have any idea, how do they usually generate toolpaths for
>>> such kind of machines?
>>>
>>> Viesturs
>>>        
>> I replied that it seemed pretty straightforward to work up and Gene
>> Heskett then suggested I put my workup on the Wiki.
>>
>> I realize this may be moot since Viesturs received g-code to play with
>> from Stuart Stevenson but I still like the intellectual challenge.
>>
>> I assumed that any two intersecting cylinders (aka tubes or pipes) have
>> equal diameters and that their centerlines lie in a plane. If that isn't
>> so, then the following must be replaced by something much more
>> complicated.
>>
>> With my assumptions, working out the analytic geometry for the
>> intersection lines and for the normals to those lines was
>> straightforward, but I've discovered that I don't understand the g-codes
>> available to emc2 as well as I thought I did. (Do you think the fact
>> that I've never touched any 5-axis machine, let alone a PUMA-like
>> robotic arm, has anything to do with this?)
>>
>> With my assumptions, the intersection lines Viesturs seeks are two
>> half-ellipses, each lying in its own plane, with the two planes
>> perpendicular to one another. I had in mind an elegant g-code solution
>> which would, for each half-ellipse, define the plane containing the
>> curve to be a working plane, and then send 2D-points and 2D-vectors
>> (actually, these would be mathematical functions defined in subroutines)
>> that define the half-ellipse and its normal in the working plane. In
>> this solution, the welding head would trace around the curve while
>> rotating about an axis perpendicular to the plane so as to remain
>> pointing inward along the normal.
>>
>> Now that I've read and reread the relevant material in the Users Guide,
>> I'm not sure I can do that. Am I just misunderstanding or do I have to
>> send 3D-points and 3D-vectors that define each half-ellipse and its
>> normal in space?
>>
>> Also, is there any purpose served if I post my analytic geometry to the
>> Wiki as a "first half" score to the problem, so to speak? My wife is
>> going under the surgeon's knife next week and it may be a while before I
>> get to the "second half".
>>
>>      
> I don't see why not, maybe someone else will finish it while you are
> tending to the missus.
>
> You folks are concentrating on the welding, but before you can weld it, the
> ends of the pipes must be prepared.  If they butt meet at an angle, and are
> the same size, then its a simple miter saw problem.  If however a space
> frame where the pieces are triangulated, even with dis-similar sized pipes,
> then again it seems like a simple jigging setup problem, one where you want
> to drag the end of the tube being welded to the side of the other, slowly
> past a ballnose that is tracing a half circle whose diameter matches the
> other pipe.  Once one pipe is properly seated on the other, and all such
> pieces are assembled, then rather than welding, I would be tempted to
> 'furnace braze' the whole assembly in one pass through the oven.  Obviously
> not as strong as properly welded, but done in one swell foop, and with less
> stored stress than welding would leave.
>
> For the weld by emc, it strikes me that this same profile of motion could
> be done, with the 'wrist' holding the migs wire feeder being auto turned so
> that it always splits the angles.  I can visualize it, but I have no clue
> how the math that controls the 'wrist' angle can be done in real time as it
> moves around the joint.  Don't forget too, that generally speaking, one
> must move the fire in a 'j' stroke, always pushing the heat ahead of the
> puddle.  Maybe it can be done, but I've had relatively poor luck just
> trying to push the puddle in a straight line, so I usually revert to a j
> stroke of about 3/16" out&  back, with the dwell at the 'bottom' of the j
> on the heavier gauge metal if there is a difference.
>
> OTOH, I've never tested for a cert for arc welding of any kind, so take
> that with a suitable measure of salt.  My work with a smith wrench has
> stood the test of time quite a few times though.  One has so much more
> control over the composition of the weld puddle with gas that you can do
> almost anything with it.  Even magnesium, but you'd need to be better than
> me.  A lot better. ;-)
>
>    
>> Regards,
>> Kent
>>
>>
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>
> Cheers, gene
>    
One of the problems with tubing and pipe is that there is oftentimes a 
lot of stress in the pipe or tube when you get it.

I have slit lengthwise some 3x8" 3/16 wall tubing only to have it pop 
open or clamp shut on the saw blade depending on the tube.  Also welding 
rectangular tubing can be a trick (at least steel) as the heat of the
welds expanding and contracting can cause further problems that can 
interact with the stresses already in the tube.

I would not be surprised if a length of steel tubing placed into a 
normalizing furnace hot enough to braze would result in a tube "noodle" 
rather than a straight tube.    Thicker tubing, 3/8" wall  and heavier 
seems to have fewer issues.

Dave

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