Since the last mail from december it has gotten really quite about this
very handy feature. But i can see in the git logs that it was further
developed.

So what is the state of it right now and how could it be used?

Sadly i can't find any info at all on the linuxcnc website.
I want to do some pcb etching tests in the next few weeks and i think
this feature would be a great benefit for this purpose. :)

Ciao,
     Rainer

Am 21.12.2011 08:31, schrieb Michael Haberler:
> I found the idea quite intriguing, and thought about integrating the surface 
> correction idea better. After bouncing a few ideas with Andy, this is what I 
> have so far:
> 
> probekins: a kinematics module which be default behaves like trivkins
> it accepts a mesh of triangles which define Z correction values (actually an 
> approximation of the workpiece surface, or machine surface for that matter)
> 
> this mesh might eventually generated by probing, but also used as a general 
> machine Z correction 
> 
> 
> this isnt finished or polished, but I'm posting it anyway to see what folks 
> think about it.
> 
> see http://git.mah.priv.at/gitweb/emc2-dev.git/shortlog/refs/heads/probekins
> 
> - Michael
> 
> --------
> 
> 
> 
> v0.1 README:
> 
> Z correction by triangular mesh
> -------------------------------
> 
> The probekins kins module is a trivial kinematics module unless loaded with a 
> Z correction mesh.
> 
> It helps dealing with warped workpiece surfaces (or machines), and was 
> inspired by a recent thread on emc-users about PCB milling.
> 
> the correction mesh is a set of triangles specified by an STL file. This file 
> might eventually be generated by probing a few points, 
> and creating a triangular mesh from it, for instance by a Delauney 
> triangulation,
> 
> If a point (x,y) lies within the one of the triangles, it's z value is 
> adjusted by the interpolated value on the enclosing triangle.
> Points outside any triangle are not corrected for. This means the correction 
> value currently 'falls off the cliff' at the convex hull of the 
> triangles (the enclosing polygon if you will).
> 
> The triangles are applied in the order specified in the file, so there could 
> be a 'later' larger triangle enclosing or overlapping
> an earlier one.
> 
> The algorithm currently is based on a brute-force test of all triangles until 
> first match. 
> The ray/triangle intersection test is very fast, nevertheless this is an 
> O(number of triangles) implementation.
> There are numerous ways to optimize this which are left as an exercise for 
> the reader;).
> 
> To load an STL Z correction file:
> ---------------------------------
> python stlcorr.py <file,stl>
> 
> To inspect the current correction:
> ----------------------------------
> python stlcorr.py
> 
> To clear the correction:
> ------------------------
> python stlcorr.py -c
> 
> 
> 
> 
> Example STL file containing two triangles:
> --------------------
> solid
> facet normal 0 1 1 
>   outer loop
>     vertex 0 0 0 
>     vertex 0 5 0
>     vertex 5 0 2
>   endloop
> endfacet
> facet normal 2 3 4
>   outer loop
>     vertex 1 1 1 
>     vertex -1 -1 1
>     vertex 1 -1 2
>   endloop
> endfacet
> endsolid
> -----------------
> The normal vectors are ignored and can be left out for the purpose of 
> describing a correction mesh.

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