On 22 August 2012 17:51, Ricardo Moscoloni <[email protected]> wrote:
> Is an option, but the machine has more joints, like B and C, coordinated
> too, for more complex geometries, varying winding angles, tape width,
> diferent layups patterns, etc,

OK, in that case you might want to consider using the HAL "Offset"
function for slaved motions. That allows you to move the axes
normally, but to do wierd things with them. (I have used such a system
to bore hexagonal holes using a lathe, for example).

I am away from my machines until the weekend, so can't check out your
code, but I think that the underlying problem might be that the rotary
axes are not part of the blending algorithm. (this is a guess, as I
haven't checked).

You could try using Y as your rotary axis. As far as HAL is concerned
they are all just stepgens..


-- 
atp
If you can't fix it, you don't own it.
http://www.ifixit.com/Manifesto

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