Hi Chris, You brought up a very interesting question, if ‘animation is really a good tool to teach artists how to think.’ I do quite agree with you that the tediousness and slow moving process is a handicap in the learning process. Other art forms are more immediate and provide a faster turnaround with quicker feedback. Even more so when we enter the digital realm, particularly with 3D animation, as the animation process becomes a bit abstract and harder to grasp, control and master. Yet these are attributes largely affecting the ‘craft aspect’ (I know many people in academia just hate the word craft, yet it just comes with the business of doing art). On the other hand the long development and production cycles for animation force the students to rethink and reiterate their work. The thought process itself, I find, gets drawn out and questioned by students (including myself) over and over again while creating, even while still putting the finishing touches on a work. What animation thus requires from the students – and teaches them - is a well thought out concept that survives throughout the amount of time required to complete a piece of work, an idea which motives through hours of slaving away. Surely, this is not a way to learn thinking for everyone, but still effective. To link this up with another thread on the notion of ‘space’ in animation, I think the ‘everything is possible idea’ in animation requires the creator / students to think even further. As an animator you are challenged with making your abstract ideas and concepts, often expressed with the help of strange new creatures and environments, understandable to your audience: To what extent do you explore and push new, fantastic, abstract, visually different concepts, spaces and characters? What are the rules of your universe and when do you break the willing suspension of disbelieve. And - most importantly - what is the essence of your idea and is it communicated understandably to the audience? On a practical note, animation reaches over such a wide range of fields in its creation process, from storytelling through film making, to art creation and communication; it’s a pretty complex process, so nothing better to challenge oneself :-)
Cheers Melanie ________________________________________ From: empyre-boun...@lists.cofa.unsw.edu.au [empyre-boun...@lists.cofa.unsw.edu.au] On Behalf Of christopher sullivan [csu...@saic.edu] Sent: Saturday, February 20, 2010 10:40 AM To: soft_skinned_space Subject: [-empyre-] Christopher Sullivan thoughts Hi everyone, as the week draws to the end, It has been an interesting mix of thoughts and ideas. One thing that I wanted to talk about before things draw to a close is my hopes for animation, and my thoughts on a pedagogical side. I feel that the independent animated feature is going to increase exponentially in years to come (just hope I get my film to screen before it is a infinite pool) I do hope that these new films will not be plagued with the remakes and adaptations that are now overtaking Hollywood. Besides Charley Kaufman, who is getting original scripts produced? Even Wes Anderson’s (another script writer) Incredible Mr. Fox, is an adaptation, again Charley Kaufman prophetic, in the writing of Adaptation. So the thing that we independent animators have to do is create works that really take advantage of the qualities of animation that set it apart from live action film, and particular for the west to catch up with some of the cinematic chances taken in the east “for instance, Paprika” or the highly disturbing Mindgame. Fringe feature anime is politically very conservative in particular with gender politics, and I am not even talking about being queer enough, I am referring to the heterosexually conservative, and completely fraternal in the sense of the internal mind; men imagining fantasies of women. But these films are very sophisticated in regards to filmmaking. How they play with time, how they create and destroy characters, in constant sates of death and resurrection. So I hope that We as filmmakers can get the backing to create innovative films that challenge audiences not as people going to see animation, but going to see demanding cinema. See you in the trenches. One other thought I wanted to bring up is whether you think that animation is really a good tool to teach artists how to think. I have debated this for years because of its very slow turn around, and the literal amount of idea stuff that a student can handle during their studies. Every successful student I have had, has had other outlets to plow through and discard ideas, be it photography, comics, performance, live action films, writing. I have never had an exclusive animator that I feel really used their time in school fully. I learned more about making art in my early twenties in school doing performance than doing animation, though my artistic identity as an animation artist via grants awards, employment, solidified at this time as well. I am pondering these questions; Is animation a medium that condenses other artistic experiences into a less temporal vision, but not the best generative medium? Is it a good intellectual teaching medium? Of course this is about matters of degrees, as I do believe my students grow in my classes, but they do grow slowly. What are people’s thoughts? Christopher Sullivan Dept. of Film/Video/New Media School of the Art Institute of Chicago 112 so michigan Chicago Ill 60603 csu...@saic.edu 312-345-3802 _______________________________________________ empyre forum empyre@lists.cofa.unsw.edu.au http://www.subtle.net/empyre CONFIDENTIALITY: This email is intended solely for the person(s) named. The contents may be confidential and/or privileged. If you are not the intended recipient, please delete it, notify us, and do not copy or use it, nor disclose its contents. Thank you. Towards A Sustainable Earth: Print Only When Necessary _______________________________________________ empyre forum empyre@lists.cofa.unsw.edu.au http://www.subtle.net/empyre