----------empyre- soft-skinned space----------------------
In reading Johannes Birringers post, a couple of thoughts.  I too wonder about 
Machinima, game mods and "cosplay" in relation to tearing down theater's 
"fourth wall" if one applies this concept to gaming cultures?  Are "users" 
truly empowered as "makers" by undertaking such activities?

Further, in the realm of "games and revolt" or "games of rebellion" I think on 
the larger issues surrounding "serious games" or critical, interventionist 
activities in games.  What are the efficacy of such efforts?  Is this 
measurable?  Do games or actions that "raise awareness" simply go after what 
might be considered the "low hanging fruit" of political art (as noted here 
http://artisticactivism.org/2012/10/an-open-letter-to-critics-writing-about-political-art/_)


Joseph DeLappe
http://www.delappe.net



_______________________________________________
empyre forum
[email protected]
http://www.subtle.net/empyre

Reply via email to