----------empyre- soft-skinned space----------------------
Nicky Donald wrote:

"the scent of the game maker's world view"

This sounds like Alexander Galloway's "allegorithm" and I agree that if there 
is no play in the moral framework of the game,  there is no possibility of 
change in the behaviour/weltanschauung of the user.

/Ken nods

My fiancee spots this frequently, saying:

"Gandhi just declared war on me for no reason" (Civ)

"In space,  everyone is just horrible" (Spore)

"Why do people have to ruin these games by making everyone fight you all the 
time"

/Ken nods much more

Can we distinguish between the underlying conservatism of the authors, the 
publishers or the genre? Doesn't the same thing happen in ARGs?

/Ken says: Can we distinguish?-- Yes. A game is a system, and you can identify 
systemic approaches and differentiate them from the occasional blind spots / 
laziness. A game is also a platform, and you can identify things that "the 
platform just doesn't do (well)." More to the point, though, you can mod.

/Ken says: Does the same thing happen in ARGs? Not usually. A few reasons come 
to mind: one, ARGs are not "rules-driven." One of the play elements of ARGs is 
discovering if in fact there are rules. Two, because of the way they play, ARGs 
generally set goals but are agnostic about the paths to reach them. If the goal 
is objectionable, players won't do it. Three, people play ARGs as themselves, 
often in person, and they play collectively. They set up outside forums where 
they analyze the game in detail. And they will turn on games that they see as 
having veered into manipulation. 

I'm interested in the contrast between  single-issue political games and 
Coney's work, where the play in the moral framework drives the game. 

/Ken nods and says: Single-issue political games often are the poster children 
for the "The thing (most) games speak loudly about is their creators" axiom. 
The creators are interested in the issue as a single issue, whereas few if any 
players are.

/Ken continues: Coney (the agency of play and adventure in London) is an 
excellent reference point to bring forward! Tassos Stevens and Annette Mees are 
my great friends. Annette and I did a game together as an art commission for 
the Zer01 digital arts festival in California, called ZOROP (zorop.org). It was 
a alternate reality / performative art mashup about connecting strangers and 
its effect on world peace. 

/Ken mentions: By the way, I will be in London late April / early May, and 
Coney and I are plotting a play day there on May 4. It will have a cadre of 
players that will engage remotely from anywhere, as that is one of the things 
we are exploring with it, so let me know if you soft-skinned people are 
interested in participating. And if you are in London (or Bristol, or Dublin, 
or Boston, or NY, or the Bay Area) maybe we should meet.

Sent from puppy training purgatory

/Ken likes Nicky and her fiancee
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