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Welcome to the fourth and final week of empyre's July 2013 discussion: 
Resistance is futile, ISEA Sydney, 2013

Thank you to Garth Paine and Deborah Ely, who described their own activities at 
ISEA and considered those of others. Thanks to all those who responded and 
contributed to the debate. The focus during the week oscillated between themes 
concerning embodiment and place and how each can be mediated and affected as a 
creative and experiential site.

Our guests during the final fourth week (July 22-28) of our discussion about 
ISEA are:

Clea T. Waite (US/D) is a research artist-scholar and experimental filmmaker 
investigating the correspondences between art and science via somatic, 
cinematic works. Her films are realized using animation, immersion, 
stereoscopic imaging, structural montage and unique interfaces as well as one 
inter-species collaboration with several hundred spiders. She received her SB 
and SMVis degrees from the MIT Media Lab as a physicist and 3D computer 
graphics developer. She has been an Alexander von Humboldt Fellow, a Radcliffe 
Institute Fellow, and a fellow at the Academy of Media Arts Cologne. Her 
artworks have been exhibited and awarded internationally, notably the IBM 
Innovation Prize for Artistic Creation in Art and Technology. She is currently 
an Annenberg Fellow at the University of Southern California School of 
Cinematic Arts pursuing her PhD in Media Arts and Practice.

Daniel C. Howe (HK/US) is an artist, hacker, writer, musician, and educator 
whose work focuses on networked systems for image, sound and text, and on the 
social and political implications of computational technologies. He has a PhD 
in computer science and an MFA in interactive media and digital literature. He 
currently lives in Hong Kong where he teaches at City University's School of 
Creative Media.

Ruth Aylett (GB) has been working with intelligent graphical characters for 
more than ten years and, more recently, with social robots. She has led large 
EU projects (VICTEC, eCIRCUS, eCute) in this area and has helped develop 
affective architectures driving virtual drama systems such as FearNot!. She has 
more than 200 publications and leads the Autonomous Affective Agents group at 
Heriot-Watt University, Scotland, where she is Professor of Computer Science.

Sue Hawksley (UK) is a dance artist, bodywork therapist and artistic director 
of articulate animal, an interdisciplinary performance company which undertakes 
collaborative projects focused upon movement, identity and territory which have 
been presented internationally. She has previously performed with Rambert Dance 
Company, Mantis, Scottish Ballet and Philippe Genty among others, as well as on 
many freelance projects as performer, choreographer or educator. Sue holds a 
practice-led PhD from the University of Edinburgh, Edinburgh College of Art. 
Her research critically examines concepts of embodiment through choreographic 
and somatic practices, philosophy, and mediation. She is Senior Lecturer in 
Dance at the University of Bedfordshire. Her URL 
ishttp://www/articulateanimal.org.uk

Before proceeding to the final week's discussion we will again outline July's 
discussion, engaging the themes and activities underlying and emerging from 
this year's International Symposium of Electronic Arts, held in and around 
Sydney, Australia during June 2013. The primary theme for ISEA was "resistance 
is futile". How are we to interpret this? Resistance to what? The conference 
programme offered a positive take on this statement - proposing that the 
electronic arts have moved from the margins to occupy a central role in 
contemporary culture. But has this happened - and, if it has, is it generally 
the case or only so in certain contexts?

Other themes were also apparent at ISEA. Important questions were asked about:
- sustainability - how this can be achieved in relation to the environment but 
also how artists, arts groups, academics and activists might ensure their 
activities are sustainable as the processes of technologisation and 
globalisation unfold?
- notions of the human - what does it mean to be human now, in the context of 
developments in genetics and ICT?
- globalisation, diasporas and cultural identity?
- the boundaries of the real - where virtual and augmented realities have 
become pervasive media?
- the post-digital and its implications for aesthetics and questions of agency?
- the challenges and opportunities associated with big data?
- urbanism, activism and the socially disruptive potential of technology?

Looking forward to another week's discussion...

moderator:
Simon Biggs
si...@littlepig.org.uk
http://www.littlepig.org.uk @SimonBiggsUK http://amazon.com/author/simonbiggs

s.bi...@ed.ac.uk Edinburgh College of Art, University of Edinburgh
http://www.ed.ac.uk/schools-departments/edinburgh-college-art/school-of-art/staff/staff?person_id=182&cw_xml=profile.php
http://www.research.ed.ac.uk/portal/en/persons/simon-biggs%285dfcaf34-56b1-4452-9100-aaab96935e31%29.html

http://www.eca.ac.uk/circle/  http://www.elmcip.net/  
http://www.movingtargets.org.uk/  http://designinaction.com/
MSc by Research in Interdisciplinary Creative Practices  
http://www.ed.ac.uk/studying/postgraduate/degrees?id=656&cw_xml=details.php

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