----------empyre- soft-skinned space----------------------
Hi everyone! Joyce Rudinsky and I (Victoria Szabo) and doing our first post 
together and then will respond separately as the spirit moves. At HASTAC 2014 
we will be showing a videogame-based new media art project, Psychasthenia 2. 
This project is part of an ongoing collaboration where we explore the culture 
of psychological diagnosis and treatment within the context of a highly 
mediated consumer culture that often produces the ills it purports to treat. 
Our game projects ask how might we conceptualize our lives as a game in which 
lived experience is understood as a series of levels to which we aspire - and 
strongly implies a critique or limit to that aspiration.

Our game-making feels a bit tangential to the HASTAC community in that our work 
is ultimately new media art – though our users sometimes think our systems are 
a serious attempt at diagnosis(!) Game criticism, however, is a branch (or at 
least a hearty graft) onto the new media critical tree that also fits more 
easily into this academic space. We try to bring these together. Both of us are 
very interested in critical making, in the sense that we are considering both 
the affordances of the videogame platform *and* the nature of the gamified 
experience evoked therein – whether on a computer or in the practice of 
everyday life. We are wondering how it will all translate in such an 
international setting…much more to say on that topic...

Looking forward to the conversations this week!

Victoria and Joyce

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