Hi guys, as requested I uploaded the test I was doing.

This is a large in-house game engine (about same feature set and weight as 
Unity), the demo is a simple platformer game, but the character, bullets 
and enemies are all use physics. This engine will become opensource soon 
(Before GDC)
The rendering, also is all OpenGL ES 2.0

http://www.godotengine.org/emstest/

I'm testing all this in a Athlon X2 desktop from 2007, Using the asm.js 
backend under Firefox, it runs perfectly smooth at 60fps. In Chrome, it 
also runs smooth, but stalls often (i assume to recompile parts?).

Decompression uses about 2GB of ram and freezes my poor Ubuntu for a 
minute, I suppose there is something wrong going on there. Without 
compression, initialization is rather quick, but the binary takes up about 
20mb instead of 2mb. Afterwards, it seems to run normally.

Also I'm not sure if the way I'm accessing files is the most optimal way 
(they are all inside files.js).

Feedback welcome!

Juan




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