Did you try one of the browser WebGL debug tools? 

For instance in Chrome Canary (not sure whether it already trickled into 
public Chrome) there's a new canvas capture tool behind an experimental 
flag (http://www.html5rocks.com/en/tutorials/canvas/inspection/), which 
gives you a trace of all WebGL calls with their parameters and the current 
frame buffer content, and there's also WebGL 
inspector: http://benvanik.github.io/WebGL-Inspector/.

Hope this helps,
-Floh.

Am Samstag, 4. Januar 2014 17:46:08 UTC+1 schrieb wolfviking0:
>
> Ok this error message was the last, after that I don't have nothing more, 
> but I still have a black screen :(
>
> Any advice for try debug this ??
>
> Tony
>
>
> Le samedi 4 janvier 2014 17:29:06 UTC+1, jj a écrit :
>>
>> Oh, ignore those bindAttribLocation errors for now, that's a noisy error 
>> message I created that doesn't mean anything, I though I submitted a PR 
>> that fixed that already though :/ (the issue is that this loop accidentally 
>> goes over-the-limit 
>> https://github.com/kripken/emscripten/blob/incoming/src/library_gl.js#L3622) 
>> But looks like it isn't in. It will not affect anything either, so the 
>> breakage you are observing is somewhere else. I'll push the fix in right 
>> after https://github.com/kripken/emscripten/pull/1972 gets merged, since 
>> that touches a lot of places.
>>
>

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