Hi Jukka,

Nope if you want all the c== code it's here : 

https://github.com/wolfviking0/webcl-translator/blob/master/webcl/attractor2/src/LorenzAttractorDemo.cpp
 

I look for add your link. Thanks

Le lundi 27 janvier 2014 17:16:09 UTC+1, jj a écrit :
>
> Hmm is that the full C++ side code? What did glCompileShader and 
> glLinkProgram say? Try reflecting the GL server state for the shader and 
> shader program objects to confirm that they match native, and the shader 
> and shader program info logs are ok and that there are no errors. For 
> reference, here's the code I use for that task: 
> http://pastebin.com/s0t3Lzpm Perhaps it can be useful in adapting to your 
> own use.
>
>    Jukka
>
>
> 2014-01-27 wolfviking0 <[email protected] <javascript:>>
>
>> Hi, I have some trouble with one of my sample using shaders.
>>
>> The shader is simple : 
>>
>> #version 100
>>
>> precision mediump float;
>>
>> attribute vec4 vertexPos;
>> attribute vec4 vertexColor;
>> attribute vec2 vertexTexCoord;
>>
>> varying vec4 color;
>> varying vec2 texCoord;
>>
>> uniform mat4 MVP;
>>
>> void main()
>> {    
>>     texCoord = vertexTexCoord;
>>     color = vertexColor;
>>     gl_Position = MVP*vertexPos;    
>> }
>>
>>
>> And inside the C++ I have 
>>
>> m_program = glCreateProgram();
>>     if ( !m_program )
>>         error::throw_ex("unable to create GLSL 
>> program",__FILE__,__LINE__);
>>
>>     glBindAttribLocation(m_program, 0, "vertexPos");
>>     glBindAttribLocation(m_program, 1, "vertexColor");
>>     glBindAttribLocation(m_program, 2, "vertexTexCoord");
>>
>>
>> Inside the console I have this error : 
>>
>> [Error] WARNING: Could not find vertex shader attribute 'vertexTexCoord' 
>> to match BindAttributeLocation request.
>>  printErr (settings.js, line 173)
>> [Error] WARNING: Could not find vertex shader attribute 'vertexPos' to 
>> match BindAttributeLocation request.
>> printErr (settings.js, line 173)
>> [Error] WARNING: Could not find vertex shader attribute 'vertexColor' to 
>> match BindAttributeLocation request.
>> printErr (settings.js, line 173)
>>
>>
>> The code is build using -s FULL_ES2=1, it's a webcl sample I only can use 
>> for the moment on WebKit, I hope soon on Firefox with Nokia extension, but 
>> until the compatibility with FF, can you say me if I do something wrong ???
>>
>> Thanks
>>
>> Tony
>>
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