just had another thought. Is it perhaps possible to write directly to
memory? I think the problem with this code:
* var cstyle_ptr = allocate(intArrayFromString(userinput), 'i8',
ALLOC_NORMAL);*
* transferbuffer = Module.cwrap('transferbuffer', 'void',
['string']);*
* transferbuffer(cstyle_ptr);*
* emscripten_start_main_loop();*is that transferbuffer is not
executed because the main loop has stopped, however if I could "inject" the
userinput directly into the memory and then resume the main loop, perhaps
this could work?
Am Donnerstag, 6. Februar 2014 17:56:03 UTC+1 schrieb jj:
>
> One option for blocking keyboard input you could try is to register a
> keyboard event callback e.g. via the emscripten library_html5.h handlers,
> and having ms_getchar() pause the main loop like you now do, and when you
> do get a key press, call resume on the main loop. Alternatively, if you
> don't want to keep pausing and resuming the main loop, you could just track
> a boolean that avoids the execution of any instructions in your interpreter
> while the key event query is pending. Unfortunately real blocking input is
> not possible without a dialog box.
>
> You will need to break up the code that calls ms_getchar() to immediately
> return out of the event handler, and have the rest of the original code
> after ms_getchar() to be executed only after the keyboard event is received.
>
> Jukka
>
>
>
>
> 2014-02-06 Stefan Meier <[email protected] <javascript:>>:
>
>> Hi,
>>
>> first of all I want to apologize if this is not the right group for my
>> questions, but I didn't find a more appropriate one. Recently I started my
>> very first steps with emscripten - which btw is almost too cool to be
>> really existing .-)
>>
>> What I intended to do is porting an interpreter for text adventures
>> written in C (called Magnetic, available under GPL). The interpreter is
>> written in C und uses only stdio for input and output. There is no SDL
>> version and considering the "nature" of the tool, SDL would be a lot
>> overhead with gaining nothing, probably.
>>
>> While I managed to get the emscripten version to do its output to plain
>> html after a while I am now completely stuck when trying to get the user
>> input working. Before I throw everything into the garbage can, perhaps
>> someone with better JS skills than I have (and that's not a major
>> challenge), can take a look at the following parts and confirm my current
>> assumption: not solvable - or better, give me some hints what can be done.
>>
>> The main loop of the interpreter is as simple as this:
>> *running = 1;*
>>
>>
>> *while (running) running=ms_rungame();*
>> The interpreter core is actually some kind of very reduced 68k emulator
>> and each call to the ms_rungame "executes" one instruction. Now, when the
>> interpreter is running, at some point it runs to a function called ms_flush
>> for doing the output. I was able to gain from the various samples in the
>> emsdk a way to get the output written to plain html with something like
>> this:
>> *sprintf(outBuffer, "reformatAndSet('%c','textout')",buffer[j]);*
>> *emscripten_run_script(outBuffer);*
>> in the C code and this in the JS code:
>>
>>
>>
>>
>>
>>
>> * function reformatAndSet(text, target) { text =
>> text.replace(/&/g, "&"); text = text.replace(/</g, "<");
>> text = text.replace(/>/g, ">"); text = text.replace('\n', '<br>',
>> 'g'); document.getElementById(target).innerHTML += text; }*
>> Most probably not a nice solution, but at least it works. But then I
>> reach my showstopper. So when contuing at some point the interpreter calls
>> a function named ms_getchar, which does fill an internal buffer array with
>> the user input in a loop of getchar calls and then return the chars after
>> after the other in subsequent calls to the ms_getchar routine. In the C
>> version this function waits for the user input. Emscripten replaces the
>> getchar calls with window.prompt calls, which actually do work, but from
>> the point of the user experience are no real option. So, the problem is: Is
>> it possible to keep the ms_getchar busy or blocked until the user has done
>> his input (without locking up the browser). I tried a lot of different
>> approaches, but never came close to a solution and as far as I understand
>> JS can not be blocked or kept busy with threads, so it seems I am lost
>> here?!?.
>> My last try was something like this, but this didn't work, either, most
>> probably because I got wrong what the emscripten_start_main_loop and
>> emscripten_stop_main_loop calls do. I also found a reference to a function
>> emcripten_push_Main_loop_blocker, but couldn't find a sample how to use it.
>> Another thought was if it might be possible to run the interpreter loop in
>> a web worker, but I guess I will run into problems with filling my html
>> then?
>>
>> Last try (partly reconstructed, tried such much with the source that I
>> messed it up at some point). Please bear with me if that is pure nonsense,
>> I am not very familiar with JS, especially not with the parts beyond simple
>> web pages.
>> in the HTML:
>> *<form onsubmit="setInternalBuffer();return false;"><input type="text"
>> size="50" maxlength="255" id="textin"></form>*
>> and
>> *function setInternalBuffer() {*
>> * var userinput = document.getElementById('textin').value;*
>> * var cstyle_ptr = allocate(intArrayFromString(userinput), 'i8',
>> ALLOC_NORMAL);*
>> * transferbuffer = Module.cwrap('transferbuffer', 'void',
>> ['string']);*
>> * transferbuffer(cstyle_ptr);*
>> * emscripten_start_main_loop();*
>>
>> * }*
>> in the C code:
>> *void transferbuffer(char * input)*
>> *{*
>> * strcpy(inbuf,input);*
>> *}*
>> and
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *char ms_getchar() { int c=0; emscripten_pause_main_loop();
>> if ((c = inbuf[inpos]) == '\n' || !c) { inpos = 0;
>> memset(inbuf,0x00,256); c=0; } return (char)c; }*
>>
>> I guess, the transferbuffer call in the JS function is not executed
>> because the main loop is stopped?!?
>>
>> Any chance to get this working or is it as simple as this not being
>> suitable for JS?
>>
>> Many, many thanks for listening and your help. If you want to mess around
>> with the stuff yourself, please let me know and I'll make it available,
>> it's open source anyway.
>>
>> Stefan Meier
>>
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