Hi, 

One of my sample is giving me an warning about access out of bound array.

I build it with GL_DEBUG=1 but I have some trouble for read the console 
info. Someone can explain me how read this info ??

Thanks

[Error] [gl_f:bindBuffer:0x8892 (34962),]
[Error] [gl_f:clear:0x4100 (16640)]
[Error] [gl_f:bindBuffer:0x8892 (34962),<[object WebGLBuffer]|12>]
[Error] [gl_f:bindBuffer:0x8892 (34962),<[object WebGLBuffer]|13>]
[Error] [gl_f:disableVertexAttribArray:0]
[Error] [gl_f:disableVertexAttribArray:0x2 (2)]
[Error] [gl_f:useProgram:]
[Error] [gl_f:useProgram:<[object WebGLProgram]|27>]
[Error] [gl_f:uniformMatrix4fv:<[object 
WebGLUniformLocation]|29>,0,<1,0,0,0,0,1,0,0,0,0,1,0,0,0,-3,1|77>]
[Error] [gl_f:vertexAttribPointer:0,0x4 (4),0x1406 (5126),0,0x20 (32),0]
[Error] [gl_f:enableVertexAttribArray:0]
[Error] [gl_f:vertexAttribPointer:0x2 (2),0x4 (4),0x1406 (5126),0x1 
(1),0x20 (32),0x10 (16)]
[Error] [gl_f:enableVertexAttribArray:0x2 (2)]
[Error] [gl_f:drawArrays:0,0,0x800 (2048)]
[Warning] WebGL: INVALID_OPERATION: drawArrays: attempt to access out of 
bounds arrays ([native code], line 0)

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