Can you post the compiler output? And/or make a small complete test case we could try out? In any case, I see that the shaders are from desktop GL 3.0+, which is the new syntax that GLES2 and WebGL do not support. When you get it compiling, you'll need to remove the #version and convert the in/out to attribute/varying etc.
2014-02-27 20:12 GMT+02:00 Alon Zakai <[email protected]>: > What is glm/glm.hpp that it gives the error on? > > a.cpp:6:10: fatal error: 'glm/glm.hpp' file not found > #include <glm/glm.hpp> > ^ > 1 error generated. > > Do you get a different error? > > - Alon > > > > On Thu, Feb 27, 2014 at 8:22 AM, Sasha Fonseca <[email protected]> wrote: > >> This file compile properly with g++, but not with emscripten. I tried >> playing around with the includes and these are the same includes as in the >> hello_world_gles.c test file that comes with emscripten. I believe it uses >> the same functions, but emscripten says it can't find them. >> >> Thanks >> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> For more options, visit https://groups.google.com/groups/opt_out. >> > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
