Hey Bram, 

Bill here, product guy from Mozilla. The great thing about the web is that 
there are a number of anwers to your question of where to start building an 
audience. The first I can definitely recommend is the Firefox 
Marketplace<https://developer.mozilla.org/en-US/Marketplace>. 
There is everything you need to get started whether you want to distribute 
a hosted app or (as you suggest) package it up for hosting by us. Notice 
how I didn't even ask if your game is for desktop or mobile (or both)? The 
Marketplace is a distribution channel on FirefoxOS, Firefox Mobile 
(android) and Firefox desktop. Payments works on FirefoxOS and is about to 
launch on Android and Desktop, if that does become important to you. In 
fact, over the next couple of months we're preparing a much improved 
desktop Ux that will make a lot of the promotion and merchandising features 
we have on FxOS work on the large format of desktop, where I would guess 
your native game is probably targeted.  We think there will be many other 
channels for HTML game discovery, although it is still early days. Amazon 
has embraced html games, and is rumored to have a desktop offering in the 
works as well. 

We're actually going to be doing more promotion activities with Firefox 
desktop  to help indie developers find audiences later on this spring and 
summer. So stay tuned! And fell free to fire me more questions directly. 

Bill Maggs
Director of Product Management, Mozilla 


On Tuesday, March 4, 2014 2:30:19 PM UTC-8, Bram Stolk wrote:
>
> Hi,
>
>
> Forgive my ignorance, I feel very green in the field of web development.
> I love emscripten and the way it helps me build html/js output from my C++ 
> source with very little effort on my part.
> Kudos to the team!
>
> I've pretty much reached the point where my game is ready for consumption.
> But I have no idea where and how to publish it.
> Monetization is currently a secondary concern, primary one is building a 
> player base.
>
> I see a lot of talk on HTML5 when it comes to web games.
> Would en emscripted game using ASM.JS fall under the HTML5 moniker?
> Have other emscripten based game projects been offered to a web game 
> portal before?
> Any things to look out for, to avoid?
>
> I'm hesitant to simply host it on my private web site, as the bandwidth 
> for it may not be there.
> And that would still not solve the 'discoverability' aspect of publishing 
> either.
>
> Thanks,
>
>   Bram
>
>

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