That's a limitation of the current SDL code. If we copy the pixels during lock (so that C/C++ code can access them) then a hardware palette means we need to do some mapping of raw RGB values to the hardware palette, and that code hasn't been written.
- Alon On Thu, Mar 27, 2014 at 1:22 PM, colombian developers <[email protected]>wrote: > in firefox my project show this error ? > > > SyntaxError: Using //@ to indicate sourceMappingURL pragmas is deprecated. > Use //# instead index.js:213719 > 15:16:42.954 "preload time: 33 ms" index.html:61 > 15:16:44.971 uncaught exception: CopyOnLock is not supported for > SDL_LockSurface with SDL_HWPALETTE flag set_SDL_LockSurface > @file:///C:/html5/bennugd/index.js:6807 > _gr_lock_screen@file:///C:/html5/bennugd/index.js:43312 > _gr_draw_frame@file:///C:/html5/bennugd/index.js:39526 > _one@file:///C:/html5/bennugd/index.js:14019 > @file:///C:/html5/bennugd/index.js:678 > Browser_mainLoop_runner@file:///C:/html5/bennugd/index.js:5103 > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
