Hi. I still try to build my cocos2d application with emscripten. It compile ok, but when it begins to link data file of project I have strange error
*/clang+llvm-3.2-x86_64-apple-darwin11/bin/llvm-link: link error in '/tmp/tmp4bSbRK/libcocos2d_463.so': Linking globals named 'deflate_copyright': symbol multiply defined!* *Traceback (most recent call last):* * File "/Users/roman/Documents/Repository/external/emscripten/emcc", line 1365, in <module>* * shared.Building.link(linker_inputs, in_temp(target_basename + '.bc'))* * File "/Users/roman/Documents/Repository/external/emscripten/tools/shared.py", line 965, in link* * assert os.path.exists(target) and (output is None or 'Could not open input file' not in output), 'Linking error: ' + output* *AssertionError: Linking error: * *make[1]: *** [bin/release/SlotoMatch3.js] Error 1* *make: *** [all] Error 2* If you can see it say that *deflate_copyright *is redefined, but I check all sources and rename everywhere it, but mistake still here. I think this is runtime error when it tries to generate a data file and falls down on loading a lot of files of resources (about 300 - total ~50 Mb). What you think about this? How I can fix it? I think it must be a way create few data files and connect them in one. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
