I'm curious, what are the design considerations that make this specifically
targeted at web and mobile? That is, what is different here than existing
engines?

- Alon



On Wed, Apr 9, 2014 at 12:05 PM, Floh <[email protected]> wrote:

> Hi,
>
> just wanted to let you guys know that I started a new "weekend-engine" a
> couple months ago, mainly as a sort of experimentation testbed of what a
> small C++11 3D-engine mainly built for web and mobile could look like:
> https://github.com/floooh/oryol
>
> Progress will be slow since it's a spare-time project, but one thing that
> will be useful (IMHO) in the short term is a growing list of samples which
> demonstrate and test specific, isolated features:
> http://floooh.github.io/oryol/
>
> I think these samples will be useful for reporting, testing and tracking
> regression bugs in various browsers in the future (I learned that this is a
> bit complicated with relatively big engine demos like the Nebula3 demos,
> because it's hard to create isolated test cases).
>
> Cheers,
> -Floh.
>
>
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