Info looks correct, thanks - please feel free to add that to the relevant wiki page(s).
- Alon On Sun, Apr 13, 2014 at 11:39 AM, Joshua Litt <[email protected]> wrote: > Just in case someone comes later and wants to know - to call JS from > emscripten C++ is a bit non obvious. The wiki has a few terse lines about > the procedure, but actually omits some of the details. > > First of all, in C++ you do the following: > extern "C" { > extern void my_js(void* a, void* b); > } > > For whatever you want the prototype to be. > > Then, you create a JS file which will be linked with your compiled C code. > The format of the JS file is odd: > mergeInto(LibraryManager.library, { > my_js: function(a, b) { > console.log(a + " " + b); > call_into_actual_code(a, b); > } > }) > > where call_into_actual_code is some other JS function in your normal JS > frontend. > > The final step - you don't include the JS file which is linked in with > emscripten into your webpage. The test mentioned in the wiki does have > this information, but its kind of tough to pick out in a 2500 line python > file. > > I have to say, this is one amazingly awesome project! Huge thanks to the > team(also please correct any of the above info if its wrong) > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
