The SDL behavior is usually better as you don't want keys to work normally
in a game, you want to capture all key input yourself. So I suspect this is
not intentional in glfw.

You can customize it in SDL by defining Module.doNotCaptureKeyboard which
will not capture the keyboard at all. Or, you could not call
preventDefault() in the handler, there isn't an option for that currently.

- Alon



On Sat, Apr 26, 2014 at 3:46 PM, Tomáš Rychnovský <
tomas.rychnov...@gmail.com> wrote:

> Hi,
>
>  whenever I run code (including examples) that use SDL, the browser
> (Firefox, Chrome) does not respond to any other key events. So, it is not
> possible to start debugger for example (CTRL+SHIFT+S in Firefox  or
> CTRL+SHIFT+J in Chrome). Also pressing Alt in Firefox deos not pop menu bar.
>
>  When using for example glfw, instead of SDL, the browser is responding to
> key presses.
>
>  Is there some way how to achieve the same when using SDL?
>
> Thanks,
> Tomas
>
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