I'm wondering, how huge is the cost of FULL_ES2 emulation. I'm porting a 2D 
library that relies on old Vertex Arrays and I was using this switch to 
make it work at all. Then, I decided to write a path that uses VBOs 
instead, and after some experimentation, got it to work and removed 
FULL_ES2 from compilation. But I'm not seeing any FPS improvement at all. 
So, before I delve further into library's code, I wanted to know, if Vertex 
Arrays emulation costs anything at all. Maybe I should just leave FULL_ES2 
switch in and not waste my time on alternate path?

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