Meh damn you are right... There was something wrong with firefox ;).
Since the Web Audio API im using seems to be broken on Firefox, it
doesn't utilize much CPU because it seems to be stalled by some audio
stuff. Weird. I will have a look into it and keep you updated with the
performance when audio is active :).

On Fri, May 9, 2014 at 10:08 PM, Alon Zakai <[email protected]> wrote:
> Ah, CPU emulator makes some sense if it has a bytecode VM or something else
> with packed data.
>
> That performance sounds very surprising. Is it on a fully optimized build?
> Do you see errors in the web console in firefox? It should warn if there is
> a perf problem like asm.js not validating.
>
> - Alon
>
>
>
> On Fri, May 9, 2014 at 1:06 PM, Christoph Husse
> <[email protected]> wrote:
>>
>> Well I am porting a CPU emulator and it seems to think unaligned
>> memory accesses are really cool, or well at least the programs that
>> run on this emulator :)
>>
>> BTW, The port works now and runs almost good on Chrome... Like 100%
>> CPU utilization (one core). I think I can queeze out a bit more by
>> skipping some frames and using webworkers for some stuff too to get a
>> smooth experience.
>>
>> But on Mozilla Firefox this port stinks. Like its a slideshow. Really bad.
>>
>> On Fri, May 9, 2014 at 10:01 PM, Alon Zakai <[email protected]> wrote:
>> > That hasn't been my experience, actually - when I've ported apps, they
>> > tended to have just a small amount of unaligned accesses (e.g. in
>> > network-reading code, serializing code, or GC code). Just rebuilding
>> > after
>> > fixing each one was fast enough. I'm surprised you have so many - what
>> > is
>> > their cause? Does your app purposefully pack structs to unaligned
>> > offsets or
>> > something like that? Generally speaking it isn't "easy" to cause an
>> > unaligned access in C/C++.
>> >
>> > - Alon
>> >
>> >
>> >
>> > On Thu, May 8, 2014 at 11:06 PM, Christoph Husse
>> > <[email protected]> wrote:
>> >>
>> >> But back to the general public... I think its an awesome idea to add
>> >> this
>> >> option you described. Because an application with misaligned accesses
>> >> usually will not only contain one of them and it gets very tedious to
>> >> figure
>> >> them all out if SAFE_HEAP terminates your app on every occasion. Even
>> >> further it might be possible to only report for each single line of
>> >> SAFE_HEAP_LOAD etc ONCE per run, so that you don't get spammed with
>> >> useless
>> >> double reports. It's then easy to map the reported lines back to C++
>> >> sources
>> >> with a debug info options as each SAFE_HEAP_LOAD will have the C++ code
>> >> line
>> >> as a comment behind it (could be done in a simple script for
>> >> instance)...
>> >>
>> >> As far as I know there is no tool outside of emscripten which allows
>> >> you
>> >> to enumerate unaligned accesses. Valgrind had a feature request but it
>> >> seems
>> >> it landed on the GTFO TODO list for whatever reason...
>> >>
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