Note that the overall direction is to do a C port of SDL2, which would replace our JS implementation of SDL1.3 (somewhere in between 1 and 2). See comments in https://github.com/kripken/emscripten/pull/2310
I'm not opposed to improving the current SDL code, but it will hopefully in the near future be replaced, so focusing efforts on the new port might be best. - Alon On Wed, May 28, 2014 at 5:23 AM, Soeren Balko <[email protected]> wrote: > Is anyone working on support for the > SDL_{Create|Lock|Unlock|Display|Free}YUVOverlay functions? If not, I would > occasionally start working on these. Basically, the idea is to use the > ImageData API for that. The (performance-wise) most cumbersome aspect of > this was probably the YUV to RGBA conversion. AFAICS, the Canvas API does > not provide a hw-accelerated API for that. WebGL may do so, but is still > less portable. > > Alternatively, the existing libsdl YUV software-based code may do as well. > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
