Note that the overall direction is to do a C port of SDL2, which would
replace our JS implementation of SDL1.3 (somewhere in between 1 and 2). See
comments in https://github.com/kripken/emscripten/pull/2310

I'm not opposed to improving the current SDL code, but it will hopefully in
the near future be replaced, so focusing efforts on the new port might be
best.

- Alon



On Wed, May 28, 2014 at 5:23 AM, Soeren Balko <[email protected]> wrote:

> Is anyone working on support for the
> SDL_{Create|Lock|Unlock|Display|Free}YUVOverlay functions? If not, I would
> occasionally start working on these. Basically, the idea is to use the
> ImageData API for that. The (performance-wise) most cumbersome aspect of
> this was probably the YUV to RGBA conversion. AFAICS, the Canvas API does
> not provide a hw-accelerated API for that. WebGL may do so, but is still
> less portable.
>
> Alternatively, the existing libsdl YUV software-based code may do as well.
>
> --
> You received this message because you are subscribed to the Google Groups
> "emscripten-discuss" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to