You should only call main() when things are ready to execute, and some things are asynchronous (like file preloading, or the .mem init file loading), so this can be confusing. It is therefore best to let emscripten call main for you, instead of doing it yourself. If you want to do it yourself, the best way is to replace your main() with a function that notifies you it is ok to call main(), and then you can call your real main some time after that (but not before).
- Alon On Wed, Jul 30, 2014 at 5:59 AM, wolfviking0 <[email protected]> wrote: > Hi, > > I have sometime this error when I start my 3D Engine. > > Inside my JS settings I use this Module['noInitialRun'] = true; for choose > when I want start the Engine. > > I call Module['callMain'](Module['arguments']); for launch. > > May be I don't use rightly the function. Any suggestion about this error ? > > Tony > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
