Please bisect the regression if you can. Testcase is best, but otherwise
bisection that shows where the regression started is almost as good.

- Alon


On Mon, Aug 4, 2014 at 12:53 PM, Brion Vibber <[email protected]> wrote:

> I actually noticed a regression in SDK release 1.21 with linking
> static-only .a builds of ogg/vorbis/theora on my ogv.js project; switching
> from .a to .so builds resolved it and was easy enough for my workflow that
> I didn't think to report it. But if that's not an intentional change in the
> linking support, then there might be a bug there...
>
> -- brion vibber (brion @ pobox.com / bvibber @ wikimedia.org)
>
>
> On Mon, Aug 4, 2014 at 8:13 PM, Alon Zakai <[email protected]> wrote:
>
>> We don't have any known bugs on .a linking, so if you can reduce it and
>> file a testcase, that would be useful (we do have #2568 on .a with groups,
>> but unless you are using groups it is probably something else).
>>
>> - Alon
>>
>>
>>
>> On Sun, Aug 3, 2014 at 7:16 PM, <[email protected]> wrote:
>>
>>> Well, seems like emscripten isn't playing nicely with the .a archive.
>>>
>>> Running emcc on individual files in the library allows the functions to
>>> make it through to the JavaScript.
>>>
>>> Now I have a handful of functions running in the browser, and am working
>>> through figuring out how to use them.
>>>
>>> Thanks!
>>>
>>>
>>> On Sunday, August 3, 2014 10:45:48 AM UTC-7, [email protected] wrote:
>>>>
>>>> Following up... I am able to get libsisl.a to compile as llvm bytecode.
>>>> The output of llvm-nm is attached.
>>>>
>>>> I believe the issue here may be that all of the functions are getting
>>>> optimized away, similar to https://github.com/kripken/
>>>> emscripten/issues/1531
>>>>
>>>> But as a test, naming one of the functions explicitly in
>>>> EXPORTED_FUNCTIONS does not seem to help:
>>>>
>>>> $ emcc libsisl.a -o example.js -s 
>>>> EXPORTED_FUNCTIONS="['_malloc','_main','s1240']"
>>>> -v
>>>> emscript: ll=>js
>>>>   emscript: scan took 0.000397920608521 seconds
>>>>   emscript: split took 0.00169897079468 seconds
>>>>   emscript: phase 1 took 0.162272930145 seconds
>>>>   emscript: phase 2 working on 1 chunks  (intended chunk size: 1.00 MB,
>>>> meta: 0.00 MB, forwarded: 0.01 MB, total: 0.23 MB)
>>>> .
>>>>   emscript: phase 2 took 0.52574300766 seconds
>>>>   emscript: phase 2b took 7.29560852051e-05 seconds
>>>>   emscript: phase 2c took 0.00710415840149 seconds
>>>>   emscript: phase 3 took 0.162151813507 seconds
>>>>
>>>> example.js has the same file size, still no functions.
>>>>
>>>> I believe the issue is just that the library doesn't have a main
>>>> function (it's just a library), so all the code is removed when compiling
>>>> to JS. Any ideas for preserving *all* the functions, or any named subset?
>>>>
>>>> Phil
>>>>
>>>>
>>>> On Saturday, August 2, 2014 6:27:08 PM UTC-7, [email protected]
>>>> wrote:
>>>>>
>>>>> Hi There!
>>>>>
>>>>> Just discovered Emscripten today. Amazing! I'm a little outside my
>>>>> comfort zone though, and having some difficulty compiling a geometry
>>>>> library I would love to see in JavaScript.
>>>>>
>>>>> Here's what I'm attempting to compile:
>>>>>
>>>>> https://github.com/SINTEF-Geometry/SISL
>>>>>
>>>>> I've gone through the tutorials and have the hello-world examples
>>>>> running fine. When I follow the "project" tutorial, I hit some issues
>>>>> (Running Linux Mint 16 if it's important). I was hoping I might get a
>>>>> little help debugging, as I'm good and stuck. The steps I've followed:
>>>>>
>>>>> 1) Clone the SISL repo
>>>>> 2) remove #if defined(_MSC_VER) || defined(__BORLANDC__) ||
>>>>> defined(__MINGW32__) || defined(__APPLE__) and the corresponding
>>>>> #endif from /include/sislP.h. These contstants cause an error if not
>>>>> defined, which they aren't in my environment.
>>>>> 3) Run emconfigure cmake::
>>>>>
>>>>> phil@Phil-LinuxMint ~/PROJECTS/SCRATCH/SISL $ *emconfigure cmake*
>>>>> -- The C compiler identification is Clang 3.2.0
>>>>> -- The CXX compiler identification is Clang 3.2.0
>>>>> -- Check for working C compiler: /usr/share/emscripten//emcc
>>>>> -- Check for working C compiler: /usr/share/emscripten//emcc -- works
>>>>> -- Detecting C compiler ABI info
>>>>> -- Detecting C compiler ABI info - done
>>>>> -- Check for working CXX compiler: /usr/share/emscripten//em++
>>>>> -- Check for working CXX compiler: /usr/share/emscripten//em++ -- works
>>>>> -- Detecting CXX compiler ABI info
>>>>> -- Detecting CXX compiler ABI info - done
>>>>> -- Configuring done
>>>>> -- Generating done
>>>>> -- Build files have been written to: /home/phil/PROJECTS/SCRATCH/SISL
>>>>>
>>>>> 4) Running *emmake make* errors out at the end:
>>>>>
>>>>> [100%] Building C object CMakeFiles/sisl.dir/src/s2511.c.o
>>>>> WARNING  emcc: -I or -L of an absolute path encountered. If this is to
>>>>> a local system header/library, it may cause problems (local system files
>>>>> make sense for compiling natively on your system, but not necessarily to
>>>>> JavaScript)
>>>>> WARNING  root: Applying some potentially unsafe optimizations! (Use
>>>>> -O2 if this fails.)
>>>>> clang: warning: argument unused during compilation: '-nostdinc++'
>>>>> WARNING  emcc: -Ox flags ignored, since not generating JavaScript
>>>>> Linking C static library libsisl.a
>>>>> Error running link command: No such file or directory
>>>>> make[2]: *** [libsisl.a] Error 2
>>>>> make[1]: *** [CMakeFiles/sisl.dir/all] Error 2
>>>>> make: *** [all] Error 2
>>>>>
>>>>> 4b) I can run the regular cmake routine to successfully generate
>>>>> libsisl.a, which I believe is llvm bytecode. But then if I attempt to run 
>>>>> *emcc
>>>>> libsisl.a -o output.js*, I get an output js file that is 195104 bytes
>>>>> in size but does not appear to have any of the library's source. libsisl.a
>>>>> is ~2mb. I noticed that if I run emcc on a single .c source file, I get 
>>>>> the
>>>>> same 195104 byte Javascript output.
>>>>>
>>>>> Any ideas what's going on here? The has_source_inputs error is a bit
>>>>> beyond my understanding of the process. I'm familiar with all the front 
>>>>> end
>>>>> stuff, but Objective-C is as close as I get to any of the compiler code.
>>>>>
>>>>> If anyone is interested in any geometry, 3d printing, or UX advice,
>>>>> I'm happy to offer a trade :)
>>>>>
>>>>> All help appreciated!
>>>>>
>>>>> Best,
>>>>> Phil
>>>>>
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