I have ga,e that is works on windows (an arm ios/android). And I need to 
port in on web. I have code that is warks fine for all previous platforms. 
However after compiling code using emscripten I found strange behaviour. I 
have class

class CEnemy
{
 ...
 wchar_t* version;
 double m_d1;
 double m_d2;
}

When I set m_d1 to some value e.g. 1.0 version field is also changed. I use 
special allocator to reuse memory for different objects. All values from 
this allocator are 4 bytes aligned. Without reusing memory it seems to 
work. However I'm afraid that using normal allocator slows down my game 
very much.
adress of m_d1 is 4 bytes aligned but not 8 bytes aligned. Probably it is 
important.

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