i have a pretty simple opengl program that uses sdl. When built with 
emscripten none of the gl calls are recognized and throw errors. When i 
looked through the generated javascript file i found that the GL component 
of the var SDL is initialized to false and that it is not set anywhere 
else. If i changed the GL component to true, things seems to work fine, i 
get items on my screen though there is no color (which is probably another 
problem).

i set up the sdl videomode like so in the cpp code:

SDL_Init(SDL_INIT_EVERYTHING);

SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_FULLSCREEN);

(i have error checking but thats not relevant to my question)

my question would be: are other people having this problem? or did i forget 
something?  i  tried building with the different options for opengl but 
none of them have changed this

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