I think at Bigpoint the first 3 things players are advised to in the 
troubleshooting/support FAQ is (1) clear browser cache, (2) restart 
browser, and (3) reboot, this seems to clear up most problems from several 
years of experience ;)

Ken Russel suspects in the WebGL dev list that the Chrome GPU process might 
have crashed 3 times in a row which would lead to disabling all GPU 
acceleration including WebGL.

Cheers,
-Floh.

Am Montag, 25. August 2014 20:05:06 UTC+2 schrieb Chad Austin:
>
> At IMVU, we've definitely seen scenarios where a browser occasionally 
> fails to create a WebGL context.  It seems to happen on a wide variety of 
> hardware and operating systems.  We see it internally a couple times a 
> week.  Sometimes it clears itself up, and sometimes a browser restart is 
> required.
>
>
> We haven't yet formulated a plan for how to deal with it, because, of 
> course, this is something customers will run into.
>
>
>
> On Mon, Aug 25, 2014 at 9:56 AM, Floh <[email protected] <javascript:>> 
> wrote:
>
>> Ok, latest info that the problem was caused by the long-running Chrome 
>> browser. A reboot/restart fixed it.
>>
>> I'm suspecting a memory fragmentation issue, but since Chrome opens a new 
>> process per tab it can't be the usual suspect (the emscripten heap), but 
>> probably something in the GPU process which caused the WebGL context 
>> creation to fail...
>>
>> Has anybody here experienced a problem like this? I'm not sure whether 
>> it's worth writing a Chrome ticket with the little info I have.
>>
>> -Floh.
>>
>> Am Sonntag, 24. August 2014 17:42:15 UTC+2 schrieb Floh:
>>
>>> Ok thanks! I'll see if I can test a few more configs tomorrow at work.
>>>
>>> Cheers,
>>> -Floh.
>>>
>>> Am Sonntag, 24. August 2014 17:29:39 UTC+2 schrieb jj:
>>>>
>>>> There are no known Emscripten-specific GL context creation issues that 
>>>> I'm aware of. Tested the Clear and Triangle samples on that site on the 
>>>> following two systems, and on those they both pass:
>>>>
>>>> Mac mini
>>>> Late 2012
>>>>
>>>> *Processor*  2.3 GHz Intel Core i7
>>>>
>>>> *Memory*  4 GB 1600 MHz DDR3
>>>>
>>>> *Graphics*  Intel HD Graphics 4000
>>>>
>>>> *Software*  OS X 10.9.4
>>>>
>>>> Chrome 36.0.1985.143
>>>>
>>>>
>>>> MacBook Pro
>>>>
>>>> Retina, 15-inch, Early 2013
>>>>
>>>> *Processor*  2.7 GHz Intel Core i7
>>>>
>>>> *Memory*  16 GB 1600 MHz DDR3
>>>>
>>>> *Graphics*  NVIDIA GeForce GT 650M 1024 MB
>>>>
>>>> *Software*  OS X 10.8.5
>>>>
>>>> Chrome 36.0.1985.143
>>>>  
>>>>
>>>>
>>>> 2014-08-24 17:46 GMT+03:00 Floh <[email protected]>:
>>>>
>>>>> Hi,
>>>>>
>>>>> I got a report from a user with OSX Mavericks and integrated Intel 
>>>>> plus dedicated NVIDIA GPUs that the WebGL context creation fails (at 
>>>>> least 
>>>>> in Chrome, I don't have info about other browser):
>>>>>
>>>>> "Could not create canvas: Web page was not allowed to create a WebGL 
>>>>> context.,:("
>>>>>
>>>>> Other WebGL demos run though, and use the NVIDIA GPU for rendering. 
>>>>> Are there any known issues in emscripten WebGL context setup code (I'm 
>>>>> using the new HTML5 setup functions) which would cause different 
>>>>> behaviour 
>>>>> from "traditional" WebGL demos?
>>>>>
>>>>> If anybody has a Mac with such a config (Intel+NVIDIA GPU + Chrome) I 
>>>>> would be grateful for feedback whether these demos run:
>>>>>
>>>>> http://floooh.github.io/oryol/
>>>>>
>>>>> Thanks!
>>>>> -Floh.
>>>>>
>>>>>
>>>>>
>>>>>
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>
>
>
> -- 
> Chad Austin
> Technical Director, IMVU
> http://engineering.imvu.com <http://www.imvu.com/members/Chad/>
> http://chadaustin.me
>
>
>  

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