'm' is the GCC math lib (usually linked with -lm), I think you can ignore this in emscripten, since this is part of the C runtime which is automatically linked the right way.
fftw3f seems to a a fast-fourier-transform lib, this would have to be compiled with emscripten from source into a .a file in order to be usable, this is usually easy if the code only uses C runtime functions. X11 dependencies can be tricky or even a show stopper. For rendering, emscripten offers SDL and OpenGL support. If the project has a complex UI you might be out of luck. If it only does simple 2D rendering may be you could port the rendering code to SDL. If the project OpenGL for rendering, only very few or no changes are necessary, but I guess in this case, GL would also be listed as dependency. Hope this helps :) -Floh. Am Freitag, 5. September 2014 20:52:10 UTC+2 schrieb Robert Clawson: > > edit: I know this is a question may require a very broad answer. I'm just > looking for some high level guidance. Thanks! > > On Friday, September 5, 2014 11:44:05 AM UTC-7, Robert Clawson wrote: >> >> The C library I'm try to port to JavaScript has three library >> dependencies listed in the subject. >> >> >> What do I need to do to get my code to compile? >> > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
