Sounds like that would require modifying the JS engine?

- Alon


On Tue, Nov 18, 2014 at 5:19 AM, <[email protected]> wrote:

> Could you avoid serialization by modifying the Acorn parser to fill in a C
> struct representation of the AST inside a typed array? You could then save
> the typed array to a file and mmap it into the address space of your C++
> program.
>
> I've had a quick play around with your cpp optimizer. According to
> Valgrind it does seem to be spending a lot of time in malloc/free/fwrite.
>
> Thanks
> Liam Wilson
>
> On Sunday, November 16, 2014 7:02:47 PM UTC, Alon Zakai wrote:
>>
>> The goal is to parse the JS output of the fastcomp LLVM backend. Then we
>> run optimization passes on that AST.
>>
>> Thanks about TinyJS, looks interesting! Ok, at this point I am
>> considering 3 options:
>>
>> 1. Modify TinyJS parser (already in C++, which is good)
>> 2. Port Higgs parser from D (nicest written code of all the options)
>> 3. Port Acorn parser from JS
>>
>> I am leaning to the last, because it seems the most active and
>> maintained, and has support for parsing ES6 already (we don't need that
>> immediately, but eventually we might). Also it is the only one that has
>> focused on parsing speed, as far as I can tell.
>>
>> - Alon
>>
>>
>>
>> On Fri, Nov 14, 2014 at 7:44 PM, Marc <[email protected]> wrote:
>>
>>> This one is not bad:
>>>  https://code.google.com/p/tiny-js/source/browse/trunk/TinyJS.h
>>>
>>> There is only two files to include.
>>>
>>> The licence is ok (MIT like).
>>>
>>> Which part of the js files do you want to parse? Is it the generated
>>> "LLVM as JS" output or any of the libraries you've made (like
>>> "parseTools.js" or "analyzer.js").
>>>
>>> I've looked a bit at ANTLR but the grammar files for Javascript are a
>>> old.
>>>
>>> There is a more "exotic" alternative I can imagine. It is to use this
>>> Haskell parser:
>>>
>>> https://hackage.haskell.org/package/language-javascript
>>>
>>> The grammar file is really pretty:
>>>
>>> https://github.com/alanz/language-javascript/blob/master/src/Language/
>>> JavaScript/Parser/Grammar5.y
>>>
>>> I know that GHC generates a kind of C (some "C--") as an intermediate
>>> code. It is may be possible to wrap a function around it.
>>>
>>> It's a crazy idea :-)
>>>
>>>
>>>
>>> Le Fri, 14 Nov 2014 16:43:55 -0800,
>>> Alon Zakai <[email protected]> a écrit :
>>>
>>> > I wasn't familiar with that, thanks. Looks interesting, however the
>>> > GPL license is a problem as we do want the option to run the parser
>>> > on the client machine, linked to other code, and this would limit the
>>> > amount of people that would use it.
>>> >
>>> > - Alon
>>> >
>>> >
>>> > On Fri, Nov 14, 2014 at 3:04 AM, Marc <[email protected]> wrote:
>>> >
>>> > > Do you know this one?
>>> > >  https://github.com/cesanta/v7
>>> > >
>>> > > Le Thu, 13 Nov 2014 17:19:46 -0800,
>>> > > Alon Zakai <[email protected]> a écrit :
>>>
>>> > >
>>> > > > Early this year the fastcomp project replaced the core compiler,
>>> > > > which was written in JS, with an LLVM backend in C++, and that
>>> > > > brought large compilation speedups. However, the late JS
>>> > > > optimization passes were still run in JS, which meant optimized
>>> > > > builds could be slow (in unoptimized builds, we don't run those
>>> > > > JS optimizations, typically). Especially in very large projects,
>>> > > > this could be annoying.
>>> > > >
>>> > > > Progress towards speeding up those JS optimization passes just
>>> > > > landed, turned off, on incoming. This is not yet stable or ready,
>>> > > > so it is *not* enabled by default. Feel free to test it though
>>> > > > and report bugs. To use it, build with
>>> > > >
>>> > > > EMCC_NATIVE_OPTIMIZER=1
>>> > > >
>>> > > > in the environment, e.g.
>>> > > >
>>> > > > EMCC_NATIVE_OPTIMIZER=1 emcc -O2 tests/hello_world.c
>>> > > >
>>> > > > It just matters when building to JS (not building C++ to
>>> > > > object/bitcode). When EMCC_DEBUG=1 is used, you should see it
>>> > > > mention it uses the native optimizer. The first time you use it,
>>> > > > it will also say it is compiling it, which can take several
>>> > > > seconds.
>>> > > >
>>> > > > The native optimizer is basically a port of the JS optimizer
>>> > > > passes from JS into c++11. c++11 features like lambdas made this
>>> > > > much easier than it would have been otherwise, as the JS code has
>>> > > > lots of lambdas. The ported code uses the same JSON-based AST,
>>> > > > implemented in C++.
>>> > > >
>>> > > > Using c++11 is a little risky. We build the code natively, using
>>> > > > clang from fastcomp, but we do use the system C++ standard
>>> > > > libraries. In principle if those are not c++11-friendly, problems
>>> > > > could happen. It seems to work fine where I tested so far.
>>> > > >
>>> > > > Not all passes have been converted, but the main time-consuming
>>> > > > passes in -O2 have been (eliminator, simplifyExpresions,
>>> > > > registerize). (Note that in -O3 the registerizeHarder pass has
>>> > > > *not* yet been converted.) The toolchain can handle running some
>>> > > > passes in JS and some passes natively, using JSON to serialize
>>> > > > them.
>>> > > >
>>> > > > Potentially this approach can speed us up very significantly, but
>>> > > > it isn't quite there yet. JSON parsing/unparsing and running the
>>> > > > passes themselves can be done natively, and in tests I see that
>>> > > > running 4x faster, and using about half as much memory. However,
>>> > > > there is overhead from serializing JSON between native and JS,
>>> > > > which will remain until 100% of the passes you use are native.
>>> > > > Also, and more significantly, we do not have a parser from JS -
>>> > > > the output of fastcomp - to the JSON AST. That means that we send
>>> > > > fastcomp output into JS to be parsed, it emits JSON, and we read
>>> > > > that in the native optimizer.
>>> > > >
>>> > > > For those reasons, the current speedup is not dramatic. I see
>>> > > > around a 10% improvement, far from how much we could reach.
>>> > > >
>>> > > > Further speedups will happen as the final passes are converted.
>>> > > > The bigger issue is to write a JS parser in C++ for this. This is
>>> > > > not that easy as parsing JS is not that easy - there are some
>>> > > > corner cases and ambiguities. I'm looking into existing code for
>>> > > > this, but not sure there is anything we can easily use - JS
>>> > > > engine parsers are in C++ but tend not to be easy to detach. If
>>> > > > anyone has good ideas here that would be useful.
>>> > > >
>>> > > > - Alon
>>> > > >
>>> > >
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>>> >
>>>
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