Hi, I just published a new demo of my work on the Minko engine to bring Exponential Cascaded Shadow Mapping to the web:
http://blogs.aerys.in/jeanmarc-leroux/2015/01/21/exponential-cascaded-shadow-mapping-with-webgl/ Everything compiles flawlessly from C++11 to JS/WebGL. I just had to tweak the GLSL code to be WebGL compliant (especially remove the branches). I posted all the C++/GLSL code. It will be part of the next beta of the Minko engine and soon be available on the dev branch on github <http://github.com/aerys/minko>. The math is done using GLM, a header-only C++ math library with reasonably good performances and a GLSL-oriented coding style. Perfect for cross-platform 3D projects I think. Regards, -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
