Hi,

I just published a new demo of my work on the Minko engine to bring 
Exponential Cascaded Shadow Mapping to the web:

http://blogs.aerys.in/jeanmarc-leroux/2015/01/21/exponential-cascaded-shadow-mapping-with-webgl/

Everything compiles flawlessly from C++11 to JS/WebGL. I just had to tweak 
the GLSL code to  be WebGL compliant (especially remove the branches).

I posted all the C++/GLSL code. It will be part of the next beta of the 
Minko engine and soon be available on the dev branch on github 
<http://github.com/aerys/minko>.
The math is done using GLM, a header-only C++ math library with reasonably 
good performances and a GLSL-oriented coding style.
Perfect for cross-platform 3D projects I think.

Regards,

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to