Thank you for your quick response Alon! Okay, now I understand and can give a crack at it. That eases my concern.
(BTW, I enjoyed you cppcon 2014/talk on youtube, that is how I found emscripten) -Sent from my phone On Feb 11, 2015 11:01 PM, "Alon Zakai" <[email protected]> wrote: > You would use emscripten to translate your C++ game engine into > JavaScript. You would also compile the Lua VM together with your engine. > Then, the Lua scripts would be data files you would bundle along with the > other data files you need. > > You are *not* distributing source code when you do this (except for the > Lua scripts, of course, exactly the same as in your native distribution). > The C++ is not superficially translated from C++ to JavaScript, instead it > is compiled, optimized and minified, with results very much like when > compiling to an .exe file. Look at the compiled code, it's about as > readable as x86 assembly - no clear variable or function names, no obvious > high-level structure, just lots of operations (add, load, store, etc.). > > Emscripten emits such output because it is smaller, so it loads faster, > and also it runs faster. But, it has the side effect of being about as > readable as native assembly - for similar reasons, as emscripten emits > asm.js, which is very low-level, much like a CPU. > > - Alon > > > On Wed, Feb 11, 2015 at 7:48 PM, Mike <[email protected]> wrote: > >> TL;DR >> How does Unity3D deploy a game to the web? >> >> ------------------------------------------------------------------------------- >> Hello, >> >> I am building a 2D OpenGL game engine on top of SDL, and I would like to >> be able to export games to the web. Tools like Unity3D or GoDot for example >> can export a java script application and I want to replicate this process. >> In order to do this, have they built some sort of minimal runtime that has >> been translated to JS using emscripten? >> >> Let me clarify the question I am asking. >> >> My normal tool chain for my game engine is this: >> >> 1. Write some scripts in Lua that are run >> 2. Read them into my C++ Game Engine (basically an interpreter) that >> runs the game logic >> 3. Compile my engine to an .exe and distribute the scripts alongside >> the .exe >> >> I am struggling conceptually with trying to figure out how I can use >> emscripten so that I can target the web as a platform rather than >> distributing an .exe with scripts. Do I just translate my entire engine to >> javascript and distribute it with my scripts? What if I do not want to >> distribute the entire source code(both for safety, and for a smaller >> deliverable) >> >> Thanks for any help, >> Mike >> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> For more options, visit https://groups.google.com/d/optout. >> > > -- > You received this message because you are subscribed to a topic in the > Google Groups "emscripten-discuss" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/emscripten-discuss/nvFQ08YGJ7o/unsubscribe > . > To unsubscribe from this group and all its topics, send an email to > [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
