Thank you for your quick response Alon! Okay, now I understand and can give
a crack at it. That eases my concern.

(BTW, I enjoyed you cppcon 2014/talk on youtube, that is how I found
emscripten)

-Sent from my phone
On Feb 11, 2015 11:01 PM, "Alon Zakai" <[email protected]> wrote:

> You would use emscripten to  translate your C++ game engine into
> JavaScript. You would also compile the Lua VM together with your engine.
> Then, the Lua scripts would be data files you would bundle along with the
> other data files you need.
>
> You are *not* distributing source code when you do this (except for the
> Lua scripts, of course, exactly the same as in your native distribution).
> The C++ is not superficially translated from C++ to JavaScript, instead it
> is compiled, optimized and minified, with results very much like when
> compiling to an .exe file. Look at the compiled code, it's about as
> readable as x86 assembly - no clear variable or function names, no obvious
> high-level structure, just lots of operations (add, load, store, etc.).
>
> Emscripten emits such output because it is smaller, so it loads faster,
> and also it runs faster. But, it has the side effect of being about as
> readable as native assembly - for similar reasons, as emscripten emits
> asm.js, which is very low-level, much like a CPU.
>
> - Alon
>
>
> On Wed, Feb 11, 2015 at 7:48 PM, Mike <[email protected]> wrote:
>
>> TL;DR
>> How does Unity3D deploy a game to the web?
>>
>> -------------------------------------------------------------------------------
>> Hello,
>>
>> I am building a 2D OpenGL game engine on top of SDL, and I would like to
>> be able to export games to the web. Tools like Unity3D or GoDot for example
>> can export a java script application and I want to replicate this process.
>> In order to do this, have they built some sort of minimal runtime that has
>> been translated to JS using emscripten?
>>
>> Let me clarify the question I am asking.
>>
>> My normal tool chain for my game engine is this:
>>
>>    1. Write some scripts in Lua that are run
>>    2. Read them into my C++ Game Engine (basically an interpreter) that
>>    runs the game logic
>>    3. Compile my engine to an .exe and distribute the scripts alongside
>>    the .exe
>>
>> I am struggling conceptually with trying to figure out how I can use
>> emscripten so that I can target the web as a platform rather than
>> distributing an .exe with scripts. Do I just translate my entire engine to
>> javascript and distribute it with my scripts? What if I do not want to
>> distribute the entire source code(both for safety, and for a smaller
>> deliverable)
>>
>> Thanks for any help,
>> Mike
>>
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