Hi Mark,

my work is  progress, so will post results as soon as they are ready

I might be wrong in some assumptions - but internally in both Chrome and
Firefox those functions are implemented via call to Angle EXT functions

Regards
Sergey

On Sat, Apr 4, 2015 at 2:59 AM, キャロウ マーク <[email protected]> wrote:

>
> > On Apr 2, 2015, at 1:43 PM, Sergey Kurdakov <[email protected]>
> wrote:
> >
> > ...
> >
> > >I do not know which of the extensions you have mentioned are supported
> by Emscripten’s OpenGL ES emulation.
> >
> > so those functions I mentioned in first email are supported ( it is
> clear by looking at library_gl.js ) and more - they are implemented via
> those IMG ANGLE functions at Windows platform in Firefox and Chrome -
> >
> > But correct headers for OpenGL ES programs using those functions to work
> seamlessly are missing - one needs to fix headers manually so the correct
> OpengGL ES program starts to compile to correct webgl program in browser.
> >
>
> You cannot assume from the similar names that the functions are identical.
> You need to read the OpenGL ES extension specifications and compare with
> the OpenGL specification.
>
> The correct way to fix this is for Emscripten’s OpenGL ES emulation to
> expose these functions as the extensions they are. The implementations of
> those extensions can share code with the implementations of the similar
> functions in the OpenGL emulation.
>
> Regards
>
>     -Mark
>
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