Hi Mark, my work is progress, so will post results as soon as they are ready
I might be wrong in some assumptions - but internally in both Chrome and Firefox those functions are implemented via call to Angle EXT functions Regards Sergey On Sat, Apr 4, 2015 at 2:59 AM, キャロウ マーク <[email protected]> wrote: > > > On Apr 2, 2015, at 1:43 PM, Sergey Kurdakov <[email protected]> > wrote: > > > > ... > > > > >I do not know which of the extensions you have mentioned are supported > by Emscripten’s OpenGL ES emulation. > > > > so those functions I mentioned in first email are supported ( it is > clear by looking at library_gl.js ) and more - they are implemented via > those IMG ANGLE functions at Windows platform in Firefox and Chrome - > > > > But correct headers for OpenGL ES programs using those functions to work > seamlessly are missing - one needs to fix headers manually so the correct > OpengGL ES program starts to compile to correct webgl program in browser. > > > > You cannot assume from the similar names that the functions are identical. > You need to read the OpenGL ES extension specifications and compare with > the OpenGL specification. > > The correct way to fix this is for Emscripten’s OpenGL ES emulation to > expose these functions as the extensions they are. The implementations of > those extensions can share code with the implementations of the similar > functions in the OpenGL emulation. > > Regards > > -Mark > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
