I think if you have a binding defined, you can create the object in C++ and then pass it to JS through the call method on an emscripten::val carrying a function callback.
This should run your object through the bindings and create the JS proxy object as expected, whereas if you call a JS library function directly you'll just get the raw pointer value. -- brion On Jul 30, 2015 4:26 AM, "Jason Kempster" <[email protected]> wrote: > Hi > > I'm using EMSCRIPTEN_BINDINGS to bind a C++ class. Im my JavaScript code > all works well and I can do new Module.MyClass() > > What I would like to do is initialise the class in my C++ code, pass the > pointer to JavaScript and then call methods on that instance. > > I have a hacky version working like this: > > jsTest: function(self) { > > var instance = new Module.Assets(); > instance.$$.ptr = self; > instance.loadingDone(); > } > > This will call loadingDone on my instance created in my C++ code with the > instance pointer passed to the JavaScript function as self > > Does anyone know how I can do this properly? > > Thanks > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
